Informa

Designing software for medics and patients with neurodegenerative diseases
Healthcare
UX research
UX design
User testing
My role
UX designer
Timeframe
2 months
Team
  • 1 Project manager
  • 1 Solution architect
  • 2 UX designers
  • 1 UI designer
Tools
  • Figma
  • Useberry
  • Google suite (in p. Sheets)

Overview

Re-designing a system for administering exercises to neurodegenerative patients
Project's context
CRIC is a department of the University Hospital in Padua. Its scope of action includes diagnosis, treatment and research of neurogenerative diseases bound to cognitive decline (e.g. dementia, Alzheimer’s disease).
Informa’s app and management software
Informa is both the name of the app used by patients that includes exercises to fight cognitive decline and the management software used by doctors to assign patient-specific exercises.
Problem statement and requirements
Both the app and the management software are visually deprecated and have usability issues. Here we’ll focus on the work done on the management software (medic’s side), which had an overall review and new features implemented.
Courtesy of: Gabriele Berto

Process

Applying design thinking from discovery to delivery
Discover & define the problem
1
Exploring existing system
2
Interviewing medical staff
3
Mapping customer journey (as is)
Develop & deliver the solution
4
Information architecture
5
Lo-fi wireframing
6
User
testing 1
7
Iteration Lo-fi wireframing
8
User
testing 2
9
Hi-fi wireframing

Interviews

Adopting the physicians’ perspective to get meaningful insights

Interviews for doctors have been prepared with 3 main goals:

understanding their main objectives while using the platform and the rationale that lead to it

exploring the problems that arise while managing an creating exercises for patients

get an idea about the problems that afflicted patients while using the app (it was not possible to interview patients directly)

“
When completing a single exercise I often have to jump back and forth between different sections of the platform
Enrico, medic
“
We create user-specific exercises, depending on their disease and habits
Marianna, medic
“
There isn’t an automatic way to see if a therapy is giving the results we want: we have to assess it manually each time
Giorgia, medic

Customer Journey maps

Searching for improvements in the as-is flows

An extensive mapping of the management software has been done, detecting pain points and missed opportunities for each step of every user flow.

Customer Journey map of the managing calendar task.

Information architecture

Building a clear system structure

A revision of the information architecture has been made. The most influential change was about the access to repetitions, which can now be approached both from the activities and themes flows: user may want to create new repetitions from both, depending on the type of exercise.

Lo-fi wireframing

Shaping the user experience

All user flows have been redesigned, keeping in mind that medics required flexibility in creating new exercises. Enhancement involved a wide variety of the system’s aspects; most important ones are described here.

Patient’s
dashboard

Implementing graphs and data to track patient’s evolution, previously made manually

Better representation of the agenda and management of patient’s exercises

Functional representation of user’s personal data

Adding a treatment cycle management feature for patients

Exercise
creation

Implementing a wizard process pattern, more suitable than the previous system based on modals

Improving usability by simplifying the process and cutting down repetitive tasks

Better representing system’s status (e.g. implementing previews)

Automating audio instructions by the system

Therapy calendar and exercise assignment

Using different, customizable patterns for visualizing the calendar

Adding features such as activity and theme filtering and therapy assignation to multiple patient

Showing relevant data on new assignments, such as difficulty, last modification, and last use of an exercise

Improved general usability by using more suitable patterns

Partial representation of the wireframes.

Testing

Collecting feedback to refine the solution

Two rounds of remote testing of lo-fi wireframes have been done. The tool used was useberry, which allowed using figma prototypes for analyzing user’s paths for different tasks completion. Implementation of further questions was done after the task completion to gather qualitative data.

Tasks data
First round of testing involved 7 participants. Data on task completion and time required for each task has been analyzed.
Just one user had problems completing the 3rd task. All other tasks were completed successfully by everyone.
Recordings and heatmaps have ben then analyzed to identify flaws in our designs.
Qualitative and quantitative questions

Three optional questions have been asked at the end of the testing:

How easy do you think it was completing all tasks? (1-5 range)

Do you have any advice to improve the system?

You can leave a free feedback if you want.

Insights

By analyzing all the data at our disposal we identified some insights.

New navigation and interactive patterns used in the new prototype have been confirmed to be effective

Finding the main commands for navigating the interface to the next/previous step at the bottom of the page was not always immediate

Users in general found themselves at ease while using the prototype for the new system

Adjustments & second round of testing

Wireframes have been updated to address the issue regarding navigation during flows. The fix did consist of using a sticky bar at the bottom of the viewport so it was always visible. A second iteration on user testing confirmed the problem as solved.

Hi-fi wireframing

Some screen of the finalized design

What I learnt

This project has been overall an important learning experience since it let me take part of the design process in a structured way. The part I felt most important was closing the gap between myself and the medic team, using empathy to better understand deeper needs and take informed design decisions.

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